Protective: Increases Spell Resistance and Physical Resistance by 1190. As of Patch 1.6, Soft Caps have … 1.6k. Anyway, I do reinforced on my large gear pieces, physical resistance glyphs on jewelry, defending sword, and the rest comes from champion points and hardened armor. Tanks, how do YOU meet the resistance caps? 1.5k. Armor and Spell Resistance still has a Hard Cap of 50% mitigation. ESO Attributes. - Stamplar's Power of the Light will provide an additional 1.3k reduction of physical and spell reistance. It provides a percentage reduction in physical damage (bludgeoning, slashing, and piercing), and is granted through multiple sources (items, feats, enhancements) and stacks with itself. This is basically a Tank designed trait but it’s not really worth using for most situations. Health, Stamina and Magicka are all complimented with same named Recovery stat. Media. You can divide this out and see that 2191 Critical will … These can be spent in Magicka, Health or Stamina. Another higher level item might give 700 Armor / Spell Resistance, etc. You will have received a total of 64 Attribute points by the time you reach Champion 160. This myth often drives players to create builds that unknowingly place them above the resistance caps after self buffs, food, potions, gear buffs, champion points, and buffs provided by groupmates. So an item of Light Armor might give you 500 Armor and it will also give 500 Spell Resistance. This means that the maximum amount of mitigation that Armor / Spell Resistance will give you is 50%. This effect can occur every 5 seconds. ESO PvE DPS Penetration Optimization This guide covers how to optimize your penetration as a damage dealer in PvE in The Elder Scrolls Online. report. Hard Caps existed before Update 6, along side Soft Caps, but have been mostly removed from ESO. Heavy armor people can still withstand that, because they have high resistance both physical and magicka attacks. share. Physical Resistance Rating (abbreviated PRR) is a form of damage mitigation that was introduced with Update 14.. So if Power of the Light is used, the enemy will have zero effective spell resistance in a fully optimized group. Critical Leech (Rank 75): When you deal direct Critical Damage, you heal for X health. Making sure your character has the proper amount of penetration is crucial to make sure you’re pumping out the maximum amount of damage you can be by bypassing your enemies’ defense (aka resistance). Youd do more damage at them already, so 400 weapon damage would just increase that. Hard Caps are simply caps on specific stats. In ESO, Critical Chance is a bit different from most other games and built around a system with flat number amounts instead of percentages. The armor that you wear increases these things. - Sunderflame set: a set that largely overlooked. Bulwark (Rank 30): While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500. This will reduce the effective physical resistance to 4.2k. 21912 Critical equals a 100% chance to critically strike. Upon leveling your character you will be awarded 1 Attribute point. Posted by 6 days ago. 38 comments. Alessian Order adds 2975 Physical/Spell Resistance and 1206 Max Health with 4 Legendary pieces equipped.The 5 piece bonus increases Health Recovery by 1% of your total Physical and Spell Resistance.. Resource Recovery. Also the Defending and Reinforced Trait, Champion Points and some Skills (buffs). Any resistance above the 32,000 physical/magical resistance cap provides no benefit whatsoever. Physical Resistance is the same as Armor. save. hide. Light Armor Focus: Increases your Physical Resistance by X while wearing 5+ pieces of Light Armor. So Major Fracture which debuffs or "takes away" 5280 Physical resistance from a player or a boss can be calculated in such manner: 18,200 - 5280 = 12,920 penetration more required. Still working on that ESO coloring book. Note that players CAN go over the 33,000 resistance cap but this proves to be useful mostly for PvP against other players that can debuff them and not in PvE encounters. The 400 weapon damage + 6487 penetration would be best against lowly armored targets.